WWE2K22 is the most realistic wrestling game ever produced. Featuring 191 superstars and legends and six unique game modes, you can play who you want the way you want. Explore storylines in MyRISE and Showcase, or battle for the championship belt in Universe and Online mode.
- Game: WWE 2K22
- Developer: Visual Concepts / 2K Games
- Engine: Proprietary Engine
- Game Mode: 1-8 players
- Platforms: PC, PS5, XBSX, PS4, XBO
- Design owner for the combat systems
- Built Wrestler move sets
- Weapons, player abilities
- First Blood and Knockout game types, the Backstage Brawl game mode
- Lead designer for the first FTUE tutorial in the history of WWE 2k games.
Overview
WWE2k22 is an PC and Console brawler for up to 8 players. Players fight in melee PvE or PvP matches to determine who the best of the best is. Players can also learn the legend of Rey Mysterio by playing his greatest matches in Showcase mode, or build and manage their own brand in MyGM mode.
I worked on the gameplay, combat, and systems for WWE2k22. This includes creating wrestler's skills and attacks, building the FTUE tutorial, owning several match types, weapon creation, the new Blocking and Dodging defensive systems, and worked with animators to turn raw animations into attacks.
My Role
I worked on everything related to combat for WWE2k22. I built the majority of all our wrestler's movesets and combos (100+ out of 191), tuned the new blocking and dodging defensive system, implemented new melee weapons, and built new rules to better streamline several of match types. I worked with the animation team to turn their new animations into full working actions, and I worked with engineering to build custom AI nodes for the tutorial.
My design goal at Visual Concepts was to take the lessons I had learned in traditional fighting games and apply them to the world of wrestling. My goal was to make our game less like real wrestling, and more like a video game. I achieved this by reducing down time, increasing responsiveness, and by trying to make things more accessible to new players in the series.
- Owned the design and development of:
- Combat Systems
- Over 100 Wrestler's move kits
- Player abilities
- Backstage Brawl, First Blood, and Knockout match type
- Dodging and Blocking defensive systems
- Melee weapon rework
- Lead designer for the FTUE Tutorial:
- Major contributions to four DLC packs
- Collaborated cross-functionally with the animation team to turn raw animations into actions with attack data, hit boxes, recovery frames, syncing, and other attributes.
- Documented and scoped new features and worked with the engineering team to implement them.